Devlog #7 - Adding Combat?


To add meaningful conflict to the story, I’ve decided to include a combat system.

While it increases the game’s scope, I think it’s worth it. I’m going with a classic JRPG-style turn-based combat to keep things simple.

The main robot character, his dog sidekick, and a few other unique characters will join battles as the story progresses, each bringing their own skills.

That’s the idea anyways, we’ll see how it goes once I get a prototype set up.

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