Devlog #7 - Adding Combat?
Life's Not Square » Devlog

To add meaningful conflict to the story, I’ve decided to include a combat system.
While it increases the game’s scope, I think it’s worth it. I’m going with a classic JRPG-style turn-based combat to keep things simple.
The main robot character, his dog sidekick, and a few other unique characters will join battles as the story progresses, each bringing their own skills.
That’s the idea anyways, we’ll see how it goes once I get a prototype set up.
Life's Not Square
A 2D puzzle adventure
Status | In development |
Author | burningeyece |
Genre | Adventure, Puzzle |
Tags | 2D, Escape Game, Exploration, GameMaker, Mystery, Pixel Art, Story Rich |
More posts
- Devlog #6 - We're back! (2024 update)Aug 20, 2024
- Devlog #5 - Demo delayedDec 22, 2022
- Devlog #4 - New roomsOct 17, 2022
- Devlog #3 - Feelin' like a real game!Oct 09, 2022
- Devlog #2 - A new monthOct 02, 2022
- Devlog #1 - The beginningSep 27, 2022
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