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Life's Not Square
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Devlog
Devlog #7 - Adding Combat?
November 22, 2024
by
burningeyece
#dev-log
To add meaningful conflict to the story, I’ve decided to include a combat system. While it increases the game’s scope, I think it’s worth it. I’m going with a classic JRPG-style turn-based com...
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Devlog #6 - We're back! (2024 update)
August 20, 2024
by
burningeyece
#dev-log
Hello again! It’s been quite a long time. In the last post, I talked about releasing a demo, but that didn’t happen. I definitely underestimated how long it would take to have something playable...
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Devlog #5 - Demo delayed
December 22, 2022
by
burningeyece
#dev-log
The past two months I haven’t worked on the game. One of the main reasons is I am now working two jobs that take up a good chunk of my week. I’ve also been lazy. So with that said, I won’t be re...
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Devlog #4 - New rooms
October 17, 2022
by
burningeyece
#dev-log
I put in 40+ hours this week and have made some good progress! added new objects like the fire pit, wooden crate, and button! worked on the title screen and game intro worked on environment art setup...
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Devlog #3 - Feelin' like a real game!
October 09, 2022
by
burningeyece
#dev-log
I only worked on the game about 30 hours this week, but I’m still happy with how much progress was made! updated the way keys, door, and chests work with a new “lock tier” system added dark outl...
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Devlog #2 - A new month
October 02, 2022
by
burningeyece
#dev-log
Now that it’s October I have less than 3 months left to finish the demo. Thankfully though things are starting to come together and I have the scope of the demo all mapped out. Most of the code syst...
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Devlog #1 - The beginning
September 27, 2022
by
burningeyece
#dev-log
Hello! I’m finally starting a dev log for this game that I’ve been working on, on and off for the last year and a half. The game originally started back in 2017 as a simple HTML5 browser puzzle ga...
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